Background for gaming in maths Background Recently we saw how Artificial Intelligence relates to mathematics. Amidst all uncertainties, whether there would be board exams or not, and such conditions of pandemic, I want to answer the three questions below in order to help understand the need for the proposed project Gamification of mathematics The questions are: 1. What is the rationale behind the proposed software ? 2. Who would be the target audience ? 3. What is the value addition to the people I want to do it for? The rationale I want to build an educational software for Beyond Abacus which would be a game based diagnosis for identifying strengths, gaps and weak areas of students’ mathematics. After that, through an Interactive Tutoring System, we would provide curated learning material specific to their learning needs. There would be three types of questions in each subtopic/chapter of maths 1. Beginner level 2. Intermediate level 3. Advanced level In...
Beyond Abacus is a well-researched framework designed by Dr. Prakash Moghe. As the name suggests, it is an effort to take the teaching-learning of mathematics beyond just treating math as a computational tool. Beyond Abacus aims at Living Maths. One of my core beliefs is to relate mathematics to life. Hence the blog title Mathematics and Life. The blog will essentially have posts touching different aspects of a maths teacher's life, but all will also be applicable to other teaching subjects